Socket
Socket(套接字)编程(Tcp)
1.基于Tcp协议的Socket通讯类似于B/S架构,面向连接,但不同的是服务器端可以向客户端主动推送消息。
使用Tcp协议通讯需要具备以下几个条件:
(1).建立一个套接字(Socket) (2).绑定服务器端IP地址及端口号--服务器端 (3).利用Listen()方法开启监听--服务器端 (4).利用Accept()方法尝试与客户端建立一个连接--服务器端 (5).利用Connect()方法与服务器建立连接--客户端 (6).利用Send()方法向建立连接的主机发送消息 (7).利用Recive()方法接受来自建立连接的主机的消息(可靠连接)
TcpServer
public static void TcpServer(IPEndPoint serverIP)
{
Console.WriteLine("客户端Tcp连接模式");
Socket tcpServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
tcpServer.Bind(serverIP);
tcpServer.Listen(100);
Console.WriteLine("开启监听...");
new Thread(() =>
{
while (true)
{
try
{
TcpRecive(tcpServer.Accept());
}
catch (Exception ex)
{
Console.WriteLine(string.Format("出现异常:{0}", ex.Message));
break;
}
}
}).Start();
Console.WriteLine("\n\n输入\"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
tcpServer.Close();
}
TcpRecive
public static void TcpRecive(Socket tcpClient)
{
new Thread(() =>
{
while (true)
{
byte[] data = new byte[1024];
try
{
int length = tcpClient.Receive(data);
}
catch (Exception ex)
{
Console.WriteLine(string.Format("出现异常:{0}", ex.Message));
break;
}
Console.WriteLine(string.Format("收到消息:{0}", Encoding.UTF8.GetString(data)));
string sendMsg = "收到消息!";
tcpClient.Send(Encoding.UTF8.GetBytes(sendMsg));
}
}).Start();
}
TcpClient
public static void TcpServer(IPEndPoint serverIP)
{
Console.WriteLine("客户端Tcp连接模式");
Socket tcpClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
tcpClient.Connect(serverIP);
}
catch (SocketException e)
{
Console.WriteLine(string.Format("连接出错:{0}", e.Message));
Console.WriteLine("点击任何键退出!");
Console.ReadKey();
return;
}
Console.WriteLine("客户端:client-->server");
string message = "我上线了...";
tcpClient.Send(Encoding.UTF8.GetBytes(message));
Console.WriteLine(string.Format("发送消息:{0}", message));
new Thread(() =>
{
while (true)
{
byte[] data = new byte[1024];
try
{
int length = tcpClient.Receive(data);
}
catch (Exception ex)
{
Console.WriteLine(string.Format("出现异常:{0}", ex.Message));
break;
}
Console.WriteLine(string.Format("{0} 收到消息:{1}", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), Encoding.UTF8.GetString(data)));
}
}).Start();
Console.WriteLine("\n\n输入\"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
tcpClient.Close();
}
一个最简单的服务器客户端Socket TCP通信示例
服务端
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace SocketTCP
{
class MainClass
{
public static void Main (string[] args)
{
//1.创建Socket
Socket socket = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//2.绑定ip地址和端口号
IPAddress ip = new IPAddress (new byte[]{192,168,1,201});
EndPoint ep = new IPEndPoint (ip, 7788);//对ip和端口做一层封装
socket.Bind (ep);//向操作系统申请一个可用的ip和端口进行通信
//3.开始监听
socket.Listen (100);//表示最大连接数
Console.WriteLine ("服务端已就绪,等待服务端连接");
Socket clientSocket = socket.Accept ();//暂停当前线程,直到有客户端来连接服务端,才会进行下面的流程
Console.WriteLine ("一个客户端连接成功");
string sendMessage = "Welcome to server";
//将要发送的数据转成byte数组
byte[] data = Encoding.UTF8.GetBytes (sendMessage);
clientSocket.Send (data);
Console.WriteLine ("向客户端发送欢迎信息");
byte[] data2 = new byte[1024];//创建一个二进制数组来接收发来的信息
int length = clientSocket.Receive (data2);//表示接收到数据的字节数
string recivedMessage = Encoding.UTF8.GetString(data2,0,length);//把接收到的数据做一个转化
Console.Write("服务的收到的消息:" + recivedMessage);
Console.ReadKey ();
}
}
}
客户端
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace SocketTCPClient
{
class MainClass
{
public static void Main (string[] args)
{
//1.建立Socket
Socket socket = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//2.发起建立连接的请求
IPAddress ip = new IPAddress(new Byte[]{192,168,1,201});
EndPoint ep = new IPEndPoint (ip, 7788);
socket.Connect (ep);//通过ip和端口连接到一个服务器
byte[] data = new byte[1024];//创建一个二进制数组来接收发来的信息
int length = socket.Receive (data);//表示接收到数据的字节数
string recivedMessage = Encoding.UTF8.GetString(data,0,length);//把接收到的数据做一个转化
Console.WriteLine("客户端收到的消息:" + recivedMessage);
string sendMessage = Console.ReadLine ();
Console.WriteLine ("客户端说:" + sendMessage);
socket.Send (Encoding.UTF8.GetBytes (sendMessage));
Console.ReadKey ();
}
}
}
Socket(套接字)编程(Udp)
基于Udp协议是无连接模式通讯,占用资源少,响应速度快,延时低。至于可靠性,可通过应用层的控制来满足。(不可靠连接)
(1).建立一个套接字(Socket) (2).绑定服务器端IP地址及端口号--服务器端 (3).通过SendTo()方法向指定主机发送消息(需提供主机IP地址及端口) (4).通过ReciveFrom()方法接收指定主机发送的消息(需提供主机IP地址及端口)
UdpServer
public static void UdpServer(IPEndPoint serverIP)
{
Console.WriteLine("客户端Udp模式");
Socket udpServer = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
udpServer.Bind(serverIP);
IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)ipep;
new Thread(() =>
{
while (true)
{
byte[] data = new byte[1024];
try
{
int length = udpServer.ReceiveFrom(data, ref Remote);//接受来自服务器的数据
}
catch (Exception ex)
{
Console.WriteLine(string.Format("出现异常:{0}", ex.Message));
break;
}
Console.WriteLine(string.Format("{0} 收到消息:{1}", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), Encoding.UTF8.GetString(data)));
string sendMsg = "收到消息!";
udpServer.SendTo(Encoding.UTF8.GetBytes(sendMsg), SocketFlags.None, Remote);
}
}).Start();
Console.WriteLine("\n\n输入\"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
udpServer.Close();
}
UdpClient
public static void UdpClient(IPEndPoint serverIP)
{
Console.WriteLine("客户端Udp模式");
Socket udpClient = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
string message = "我上线了...";
udpClient.SendTo(Encoding.UTF8.GetBytes(message), SocketFlags.None, serverIP);
Console.WriteLine(string.Format("发送消息:{0}", message));
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)sender;
new Thread(() =>
{
while (true)
{
byte[] data = new byte[1024];
try
{
int length = udpClient.ReceiveFrom(data, ref Remote);//接受来自服务器的数据
}
catch (Exception ex)
{
Console.WriteLine(string.Format("出现异常:{0}", ex.Message));
break;
}
Console.WriteLine(string.Format("{0} 收到消息:{1}", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), Encoding.UTF8.GetString(data)));
}
}).Start();
Console.WriteLine("\n\n输入\"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
udpClient.Close();
}
一个最简单的服务器客户端Socket UDP通信示例
服务端
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace SocketUDPServer
{
class MainClass
{
static Socket serverSocket;
public static void Main (string[] args)
{
serverSocket = new Socket (AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
serverSocket.Bind(new IPEndPoint(IPAddress.Parse("192.168.1.201"),7788));
new Thread (ReceiveMessage){ IsBackground = true }.Start ();
Console.ReadKey ();
}
static void ReceiveMessage() {
//接受数据
while (true) {
EndPoint endPoint = new IPEndPoint(IPAddress.Any,0);
byte[] data = new byte[1024];
int length = serverSocket.ReceiveFrom (data, ref endPoint);
string message = Encoding.UTF8.GetString (data,0,length);
Console.WriteLine ("接受到来自" + (endPoint as IPEndPoint).Address + " " + (endPoint as IPEndPoint).Port + "的消息:" + message);
}
}
}
}
客户端
using System;
using System.Net.Sockets;
using System.Net;
using System.Text;
namespace SocketUDPClient
{
class MainClass
{
public static void Main (string[] args)
{
Socket clientSocket = new Socket (AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
while (true) {
EndPoint endPoint = new IPEndPoint (IPAddress.Parse ("192.168.1.201"), 7788);
string message = Console.ReadLine ();
byte[] data = Encoding.UTF8.GetBytes (message);
clientSocket.SendTo (data, endPoint);
}
Console.ReadKey ();
}
}
}