SCNAction
学习目标
- 了解SceneKit游戏框架中包含的行为动画种类
- 掌握常用的行为动画
都有哪些动画行为
1.移动
a.移动相对于当前位置
+ (SCNAction *)moveByX:(CGFloat)deltaX y:(CGFloat)deltaY z:(CGFloat)deltaZ duration:(NSTimeInterval)duration;
+ (SCNAction *)moveBy:(SCNVector3)delta duration:(NSTimeInterval)duration;
b.移动到指定的位置
+ (SCNAction *)moveTo:(SCNVector3)location duration:(NSTimeInterval)duration;
2旋转
a.相对于当前位置旋转
+ (SCNAction *)rotateByX:(CGFloat)xAngle y:(CGFloat)yAngle z:(CGFloat)zAngle duration:(NSTimeInterval)duration;
+ (SCNAction *)rotateByAngle:(CGFloat)angle aroundAxis:(SCNVector3)axis duration:(NSTimeInterval)duration;
b. 旋转到指定的位置
+ (SCNAction *)rotateToX:(CGFloat)xAngle y:(CGFloat)yAngle z:(CGFloat)zAngle duration:(NSTimeInterval)duration;
+ (SCNAction *)rotateToX:(CGFloat)xAngle y:(CGFloat)yAngle z:(CGFloat)zAngle duration:(NSTimeInterval)duration shortestUnitArc:(BOOL)shortestUnitArc;
+ (SCNAction *)rotateToAxisAngle:(SCNVector4)axisAngle duration:(NSTimeInterval)duration;
3.缩放
a.相对于当前的尺寸缩放
+ (SCNAction *)scaleBy:(CGFloat)scale duration:(NSTimeInterval)sec;
b.缩放到指定的比例
+ (SCNAction *)scaleTo:(CGFloat)scale duration:(NSTimeInterval)sec;
4.透明度
a.透明度增加到1
+ (SCNAction *)fadeInWithDuration:(NSTimeInterval)sec;
b.透明减小到0
+ (SCNAction *)fadeOutWithDuration:(NSTimeInterval)sec;
c.透明度逐渐递增
+ (SCNAction *)fadeOpacityBy:(CGFloat)factor duration:(NSTimeInterval)sec;
d.透明度逐渐递减
+ (SCNAction *)fadeOpacityTo:(CGFloat)opacity duration:(NSTimeInterval)sec;
5.隐藏或不隐藏(让节点隐藏或者不隐藏)
+ (SCNAction *)hide NS_AVAILABLE(10_11, 9_0);
+ (SCNAction *)unhide NS_AVAILABLE(10_11, 9_0);
6.等待
a.等待指定时间
+ (SCNAction *)waitForDuration:(NSTimeInterval)sec;
b.等待随机时间
+ (SCNAction *)waitForDuration:(NSTimeInterval)sec withRange:(NSTimeInterval)durationRange;
7.从父节点移除子节点
+ (SCNAction *)removeFromParentNode;
特殊函数介绍
a.让行为相反
- (SCNAction *)reversedAction;
b.让行为永久执行
+ (SCNAction *)repeatActionForever:(SCNAction *)action;
c.让行为执行N次
+ (SCNAction *)repeatAction:(SCNAction *)action count:(NSUInteger)count;
d.把多个行为放在数组中一个一个执行
+ (SCNAction *)sequence:(NSArray<SCNAction *> *)actions;
e.把多个行为进行捆绑 一次执行
+ (SCNAction *)group:(NSArray<SCNAction *> *)actions;
f.执行代码块
+ (SCNAction *)runBlock:(void (^)(SCNNode *node))block;
+ (SCNAction *)runBlock:(void (^)(SCNNode *node))block queue:(dispatch_queue_t)queue;
自定义动画介绍
+ (SCNAction *)customActionWithDuration:(NSTimeInterval)seconds actionBlock:(void (^)(SCNNode *node, CGFloat elapsedTime))block;
javaScript动画函数介绍
a.创建一个行为执行一个javaScript程序
+ (SCNAction *)javaScriptActionWithScript:(NSString *)script duration:(NSTimeInterval)seconds;
在节点位置播放声音
+ (SCNAction *)playAudioSource:(SCNAudioSource *)source waitForCompletion:(BOOL)wait NS_AVAILABLE(10_11, 9_0);
func setup() {
let scnView = SCNView(frame: view.bounds)
scnView.backgroundColor = UIColor.darkGray
view.addSubview(scnView)
scnView.allowsCameraControl = true
let scene = SCNScene()
scnView.scene = scene
let camera = SCNCamera()
let cameraNode = SCNNode()
cameraNode.camera = camera
cameraNode.position = SCNVector3Make(0, 0, 50)
scnView.scene?.rootNode.addChildNode(cameraNode)
let cube = SCNBox(width: 10, height: 10, length: 10, chamferRadius: 0)
let cubeNode = SCNNode(geometry: cube)
cubeNode.geometry?.firstMaterial?.diffuse.contents = "art.scnassets/2.jpg"
scnView.scene?.rootNode.addChildNode(cubeNode)
let moveActions = [SCNAction.moveBy(x: 10, y: 0, z: 0, duration: 1.0),
SCNAction.moveBy(x: 0, y: 0, z: 10, duration: 1.0),
SCNAction.moveBy(x: 0, y: 10, z: 0, duration: 1.0),
SCNAction.move(to: SCNVector3Make(0, 0, 0), duration: 2.0)]
let sequenceAction = SCNAction.sequence(moveActions)
let repeatForeverAction = SCNAction.repeatForever(SCNAction.rotateBy(x: 0, y: 1, z: 0, duration: 0.5))
let groupAction = [sequenceAction,repeatForeverAction]
cubeNode.runAction(SCNAction.group(groupAction))
}